Sludinājumi
The new Vegas x777 server took place on March 28th!
Latest update patcher is always available here for download!
Register and receive a full-reset character with buffs as a gift!
Solving problems with the new protection of the game Liveguard here!

The Guild Tribute system was first introduced in our Phoenix server and turned out to be way more used we ever imagined. And with that, the amount of Tributes that guilds managed to do and use exceeded our even boldest predictions. As a result that led to a great disbalance and a huge advantage for the top guilds as compared to the rest of the servers population. We want to level out this disbalance and give the less powerful guilds a bigger chance for a fair fight.

The maximum amount of GTP which can be used by a single guild is now limited to 30. The members of guilds which have more then 30 active tributes right now wont be able to do new GT until the number of active tributes will get below 30. The limitation will give the opportunity to rest to our most active tributers and will give the rest of the guilds a bigger chance to catch up with the top guilds.

The increase in Guild Buff from GTP now depends on the amount of members in that guild. The bigger the guild, the less increase in guild buff it will get from each GTP done. That is because the top guilds already get an increase in guild buff due to the achievements done by their members. This will allow the smaller, but very active guilds to compete with the giants and will also make the guild masters to pay more attention to the guilds member list. We hope to increase the rotation of players between guilds which could lead to new guilds who could compete with the already existing guilds.

The amount of active tributes will no longer affect the level needed for reset for the guild members. The system was first thought to be as a substitute system for easier starting reset system, which we already implemented on our older servers, to give the new players the boost they need to actually compete. Before the update, this system basically just helped the 2 top guilds to level up their referrals faster but it was no actual good for other players. That is why we are implementing a new, easier starting reset system which will change itself periodically depending on the average amount of achievements done on the whole server. This means that, the older the server gets, the lower the level for first resets will get. As for now, this system is working in test mode on all of our servers, until 10 resets. In the future the system will be customized to fit the needs of each individual server and the number of resets that will be affected will be increased.

We are still pursuing our goal to create conditions where there are more than just 2 super powerful alliances on a server. So for that reason, the changes of this update are not final and we are open for your correction suggestions.
The long awaited update regarding Castle Siege and Land of Trials has finally arrived.

Firstly, the part of taking the gates and the statue will now last longer and you will have a real reason to use your resources in order to fix and enhance these structures. The HP for the Castle Gates, Guardian Statue, Canon Tower, Life Stone and Battle Guards will now be calculated by the total amount of stats of the Castle owners GM. A weak GM will have weak gates and a strong GM will have stronger gates. This will allow to correctly calculate the HP of different structures on different servers and on different stages of the servers development.

We have added new Battle Guards units: Archer and Spear-man. With the help of summon cards the defending side can place these guards in key places for a better result. The guards dont move but they attack the attacking team. They can be killed, but they cannot be moved. The summon cards needed to summon these guards are now added to Lilac Candy Box. There can be up to 100 guards on the map at one time.

The Caste Siege units will be doing more damage based on the players max HP : Canon Tower - 10%, Battle Guard Spear-man 4%, Battle Guard Archer 2%.

The Castle Lord Mix is now working, we have upgraded the castle taxes and now bosses have been added to Land Of Trials, and more. More about the new, upgraded perks of being the owner of the Castle can be found here.

Also there have been many important corrections in the in-game world :

We have reworked formulas for experience gain in solo and in all kinds of parties. Now the experience from all monsters will be divided more evenly, calculated by the level of the monsters. Bronze, Silver and Gold Party are now working correctly on all locations and on all monsters. Some corrections are made in order to make solo leveling more beneficial than in Gold Party. Of course this system will be corrected if necessary, so please, do not panic.

Training Worm is now immortal and cannot be moved. So now you can train your combo skills without any distractions.

At appearing after the game exit or after switching character in Devias, your character will be teleported to Safe Zone. It will solve forever all disputes with unfair entering to events

Now after rejoining the game or character switch in Devias,

For security purposes an extra delay is added to the usage time of commands /gift and /guild.

Guild Buff and the commands /add stats are not working on Team Deathmatch anymore. Also the spikes in the TDM arena do not kill players anymore. However it will deal some damage and also poison effect is added.

The difference of levels between characters no longer makes it possible to get (Miss) hits in PvP. This was relevant for servers with Guild Tributes.

We have corrected the specifications of bosses in the Lords of Bless Arena event. We hope not to see complaints that Asteroth is dying too fast now. Also the vision range of the bosses has been decreased which make life easier for the newer players who are just trying to run to spots.

In the next update the prize for winning Lords of Bless Arena event will be finally revealed, together with some more corrections for Guild Buff awarded for doing Guild Tributes and killing BA bosses.
The testing period of our new permanent event - Lords of Bless Arena, has started on all our servers. More information about this event can be foundhere.

From this moment on, Guild Buff won't work in the locations Duel Arena and Chaos Castle. In the future you should await changes to the buff itself and how it is divided between the guild members. Our goal is to not have top-guilds full with unactive players. Our vision for the future is to create a system that would allow for more guilds to be contenders for the throne and to therefore stop this trend of the server being ruled by 2 supper-alliances. The guild tribute system will also be re-worked in order to make this possible.

A new command is now available to change the party leader: /partyleader. It can be used by the current party leader. Also, it has been brought to our attention that the experience gain in Gold Party is wrong in some certain conditions, thanks to those who found this problem and insisted on their rights for correct experience. This will be fixed in the upcoming updates.

We've updated our defense against hit-hacks. It is now impossible to send multiple hits to your opponent or to attack him while you're dead.

Also, we have noticed that very few spectators are watching duels or football matches. So we have added announcements on start of duels, guild wars and football.
The long awaited launch of our new server, Prime x10 is finally here! The turnover of people is really amazing, our web site has not felt this kind of load in a long time weve had over 50 thousands views, which is also a new record. The total amount of players online has exceeded 5000 and this is not yet the end our advertising campaigns never stop and the amount of new players just keeps on rising.

By the way, starting today on our Extreme server the beta-testing will start for our new event Lords of Bless Arena, more information about this event can be found here.
A while ago our server Prime was one of our most successful and most popular projects. Now, we are planning to break the previous results and create something really spectacular. The legendary super-low rate server is returning. Even less resets, even less stats and and even more balanced gameplay, where every class will have its own advantage.

The server will be as close to x1 rate server as possible, which we have dreamed of for quite a while now. And because of this we are removing all set items from the shop on Prime. Yes, you heard it right, no more Helms, Armors, Pants, Gloves or Boots in the shop or the lottery. From now on you will have to collect sets only in-game by fighting bosses and trading with other players. The demand for excellent items with the best possible options, on the market, will be crazy. This will spice up your desire to go to bosses, and just imagine the feeling after the you have collected the full set after a long time of farming. We have kept everything else Weapons, Wings, Pets and Jewelery in the Shop, however the prices are set higher than on other servers.

On Prime a new, re-worked guild tribute system will be introduced, which will no longer have such a dramatic influence on the gameplay. Also our new permanent guild event Lords of Bless Arena is in development stages. This event will be concentraded around killing bosses in Bless Arena. The hunt for bosses will allow your guild to earn points, which will allow them to win prizes in the weekly ratings and increase your authority in-game. The full list of server information, re-worked guild tribute system and our new event will be available during the next week.

A huge advertising campaign will be launched, we want to let every Bless Universe player to know about our server, so they can come and join us. By the way all referral links registered starting today, are working. You can see your referral link by logging in to any other of our existing servers.

Rebirth of our legendary server Prime x10 December 8th, 18:00!
Webshop refresh 16.12.16
In the last 5 years our gaming world has seen numerous and big changes. Weve had a lot of new features added, our in-game balance has been adjusted, in-game mechanics, buffs and skills have changed which has led to to new tactics used in-game. But through out this time our Shop has stayed the same and was significantly out of date. It is now time to re-new it and bring up-to-speed with our enhanced gameplay.

First of all, we tried to make the new shop as clear as possible. You wont find the same item with different item level and excellent options anymore. Now you wont have to overthink what item, with which option to chose. There is no more discrimination between classes - all the prices, the amount of excellent options and the item levels are now alike. There is no more need to regulate the in-game balance via the shop. The more desirable options are now available on the lowest grade items and for a more reasonable price. All items for all classes now have the same options and all are now +13. Furthermore they are now divided into 2 groups: PvE and PvP.

PvE these are the more cheaper items which are more suitable for killing monsters and not for fighting other players. PvE items now have 4 options on weapons (+Rate +Speed +Mana +HP) and 3 options on armors (+Zen +Rate +Decrease).

PvP these are the more expensive items which are designed for fighting other players. PvP items have all 6 possible options on weapons and shields, and 4 options on armors (+Rate +Decrease +HP +Reflect).

The shop will no longer include Ancient items. These will now be the most valuable items, obtainable only in the game. In the nearest future, ancient items will await even more work done on them.

The shop will no longer contain Archangel items due to the fact, that their stats don't increase with the addition of excellent options. In the nearest future these items will be given their own role and they will get new, unique features which will be tied to their in-game origins. A similar fate awaits the Chaos items: Bow, Axe, Staff.

All two-handed weapons have been removed, due to their low usage because of their lower impact on the set bonus. These items also can await a rework and conquer a new niche in the game. Also, jewels have been removed from the shop, because they are now available in the Cash Shop in-game.

For those who will want to change their old items for new ones - the % of bonuses returned will be increased from 50% to 80-90% depending on the server. This increased rate will be available for a month. Also when returning items for bonuses, the website will now take into account the bonuses used for making the items +14/+15 on the web.
The game client has been updated. All players need to auto-update via Launcher. To get the auto-update, close the game, close the Launcher and then start it again. If you have problems with auto-update, you can manually download and install the Patcher, it must be unpacked in the folder with the game client, replacing all of the proposed files.

Introducing - a new system of duels. Now, if you desire to challenge your opponent for a battle, you will be teleported to a separate location - Colosseum, where duelists will not cause problems for the rest of the game world. At the end of each duel, the entire server will be notified of its participants and the results of the match. You can spectate current duels in the invisibility mode through new NPC Doorkeeper Titus, which is located in the main city.

Football system has been updated. Damage at the stadium was reduced by 50%, just like at Castle Siege. After every scored goal, participants will be teleported to their original positions. At the end of the match, the entire server will be informed about the participants and the results of the game. Same notifications of results will now appear at the end of GuildWar. Now everyone will know who, and with what score have kicked somebodys ass.

After thorough tests based on your feedback, experience in both normal and the Gold Party has been increased. Leveling in groups has now become profitable as ever. For the most curious - we will be able to share the results of the tests later.

Another benefit for our gladiators. Now they can get a bonus defense of a complete set from all armor sets that they can wear. It means that, for example full Dragon set +13 will give MG additional bonus defense from a full set, MG never had it before due to lack of helmet. By the way, soon we will try to make that the information about a character in game to display a real Defense with all our formulas, rather than default parameters, which are no longer relevant.

Chance that after a death in BA PvP zone you will be teleport you to the city has been significantly reduced. Protection from achievement boosting - is good, but we agree that too frequent kicks out of the arena start to irritate.

Due to your requests command /mix now also works for standard bundles of Bless & Soul. Command /gift has been reworked and optimized, no more gift cheating.

Some issues with Chaos Castle floor collapsing have been fixed. In general, the event finally works without any unpleasant surprises. In addition, when teleporting to different locations, raven skills should not disappear any more. Also, new patches for anti-cheat have been added.

Training Worm now resides near the entrance to the main town, you can use it as a training dummy. It is blind, almost unable to move or attack. So, fell free to train your combos, or test your damage, without being hit back. Ghost Warriors in Silent Ground now have static damage, it will you to test your defense. Erohim and Red Dragon stats are also increased; killing them now will require a bit more effort.
A nice addition for those who prefer Energy based builds for Magic Gladiator.


We have added the long-awaited possibility to combine Jewels - Chaos, Life, Creation, Guardian, Gemstone, Harmony, HRS and LRS in packs of 10, 20 and 30 pieces. Combining and dismantling is carried out by commands /mix and /unmix, for example: /mix hrs 30. If you use the command /mix hrs without specifying the number, it will automatically be combined into the biggest pack from all available Jewels in your inventory.

Achievements Killer and Victim are now counted only in PvP, and more precisely in the Bless Arena, on Team Deathmatch, Castle Siege, Chaos Castle, during the Duel, Guild War and Battle Soccer. So, no more achievement boosting with macros, now only live PvP with real opponents. And, of course Bless Arena will become even more bloodier.

Town Portal will now always move you to the capital of the continent, regardless of your location. Dark Lords ability summon, can no longer teleport phonomans with 100 or more kills to: Dungeon, Losttower, Atlans, Tarkan, Icarus, Aida and Kanturu. These locations will be a little better protected from mass purges of an avid phonomans. A main town and Bless Arena instead will become much more popular among the lovers to kill.

Added a command: /stay on | off - when turned ON, your character cannot be Summoned or moved using Mass Teleport. Actual for those who would like to use AutoParty mode, but are worried that their character will be moved without their knowledge. Upon death, Stay mode is automatically turned off, so you still could be summoned from the safe-zone back to the spot. Also we have made a few corrections to an AutoParty system.

From now on, upon teleporting to Chaos Castle event, your character will lose all temporary buffs from other characters. As they say - every man for himself.

In the near future the second part of the update is expected, which will be affecting Duel Systems, Battle Soccer and Guild War. And by the way, yes - /guildwar is already working!
We are introducing a test mode for an AutoParty system, which allows you to automatically take people to your Party. AP mode is managed by commands:
  • /ap on - to accept all the people
  • /ap on 300 - to accept people up to 300 level, you can specify any
  • /ap on 400 gold - to only accept characters suitable for Gold Party
  • /ap on 200 gold - to accept characters up to 200 levelsuitable for Gold Party
  • /ap off - to turn off the AP mode
Commands can also be combined, for example, /ap on 380 gold - this will only accept characters of different classes up to 380 level. To join AutoParty you need to give a standard party invite /party to a player who created the AP, and you will automatically join his party. In the future, we plan to develop this system, adding new features. Now we would like to hear your feedback and suggestions.

A lot of work has been done to improve reliability of a chaos castle event. Fixed an error with a falling character glitch. Corrected floor collapse the system now everything should collapse evenly and mobs should not get stuck in inaccessible places. We hope that in real conditions everything will be as smooth as on the tests.

A small but very pleasant addons: stats can now be added much faster by holding down the middle mouse button. Also, size of buff icons is reduced, now they take less space on the screen, preparing for the replenishment.

The minimum selling price for the website market is set to 4+1 Tax.

Fixed auto-attack system in the clicker when using [F6] [F7] [F8]. Clicker now regulates auto-attack by himself, as he needs to. When clicker is turned off, it will return the settings you have set yourself in your game client. HP clicker now responds only to [F10] button. Also some optimizations in anti-cheat.

Corrected damage of top DK and MG swords. Command /Item Name (example: /Bone Blade) now works on all screen resolutions and provides precise parameters of any weapons or armors. Level 4 wings can now be equipped at level 300, regardless of their upgrade level or options.

Added new options for widescreen resolutions of the game window: 1302x732 for laptops and 1810x1018 for Full HD desktops. It allows you to play in a window, but with the highest possible resolution for your screen, so nothing is offscaled. Actual for lovers to film high-quality videos.

As a part of addressing the fight with avid lovers of cleaning all locations from players, dark lords summon skill will no longer teleport phonomaniacs with 10 or more kills. And once weve touched this sensitive issue, what do you think about the killer and victim achievement, maybe it is worth to localize it within certain PVP locations, in order not to give people a motivation for mayhem and to limit the possibility of achievement cheat-boosting.